I am using PolyPaint (Vertex Colors) to use the color information as an ID when using Substance Painter for Baking.
When I do the bake with the High-Res Mesh inside Substance Painter, the colors are bleeding into each other and I am not able to make a clear Vertex Color Selection from the IDs.
- What am I missing here and what am I doing wrong?
thanks for any little help,
appreciate it!