ZBrushCentral

Polypaint Appears Low Rez?

I am painting on a model with about 2 million polys. Original was UV mapped in Maya. When i try to paint fine detail it is splotchy and looks low resolution. when i use projection master it looks good until i pick it up and then switches to low rez look.

any ideas on how to fix this or if i need to change a setting?

The model is roughly 2 million polys that i am painting on. I was trying to paint fine lines.

when you use polypaint, you are painting colour directly on the polygons themselves on a per polygon basis.

you have two choices…

  1. subdivide your model further until the model resolution is high enough so that you wont notice any artifacts.

or…

2)create a texture, assign it to the model, turn off colorize in the tool->texture menu and use projection master to paint directly on the texture.

Well, 2 million polys can be a lot, or a little, depending on the area you’re trying to paint over. It sounds like you’re aware that POlypaint is mesh resolution dependent, but I have no idea how big an area those polys are covering. It may be that you still need to increase your sub D another level for the best results.

As for Projection master, that is dependent on the image resolution of the applied texture, and in turn, how well distributed those pixels are over your UVs. You may need a larger texture, or you may need to adjust your UVs to allow more detail in larger areas.

If you are using PM without a texture and UV applied, as far as I know, any color is still simply being applied with the polypaint process, so subject to the same limitations, which would explain while it got as blurry as your polypaint situation when you dropped it.

Also be sure you are not viewing a zoomed in canvas. Click you canvas to “actual” size, or better yet, “half size” to see AA smoothing applied.

From my own experience, I have always considered poly-painting to be better for broader, more diffuse applications of color, while when I want the crispest and most precise results, say with a logo application, I have better luck with projection master and an applied texture of sufficient size.

Sounds like you are trying to polypaint a hardsurface subd?
Control edges tend to eat a lot of polypaint resolution.
Try zapplink or projection master.