ZBrushCentral

Polypaint and Blender and hair... Oh my!

I own ZBrush and Blender (Which is the poor boy’s 3DsMax). I have polypained one of my models recently, which is new for me. The point is, is that I want to get my model saved as a .OBJ and send it over to Blender without losing any of my polypaint. I’ll also like to mention that, unlike all the tutorials I’ve ever seen of ZBrush, I do NOT have a texture button or menu… all I have is a “texture map” menu which looks shockingly different from the normal texture menu that I have seen being used.

While in Blender, I would like to add a mustache to my character. It is possible to somehow use the hair particles in Blender and then ship the model back to Zbrush: mustache included?

Thanks!