ZBrushCentral

Polyjunky's Sketchbook

Thanks for the kind words, guys.
Antone_m: I used Dylan Ekren’s hairbrush which he released for free on Gumroad. you can get it here. I built the hair using dynamesh first then placed the strands on. It was then a case of using the move topological brush for more precision and then deleting the underlying sculpt once the strands were perfected. Hope that answers your question. :wink:

yes it does , thank you very much :smiley: :smiley:

Nice one. :+1:

Clay and wires. Done mostly with zremesher for speed with a little clean up in Maya.

ClayWEB.jpg

WIRESWEB.jpg

Nice job dude

Cheers man.:+1:

Awesome super cool!!!

I like it !! :slight_smile:

Thanks guys. Here’s a little write up on my sculpting process. Cheers. :+1:

Attachments

Free PDF download: https://gumroad.com/l/vsELI

Great to see you bring this into fruition Francis, you’ve captured the original concept and it’s character really well. :+1:

Cheers James!

perfect stylization man , gj

Thanks, mate. :+1:

Sculpt I’ve been noodling. Nami from One Piece. Inspired by Gop Gap. More to come.

render test.jpg

cool character man! Thx for the breakdown :slight_smile:

Cheers Patrick. Here’s the final clay version for now. I’ll try and get to colours at some point.

NamiClay.jpg

wow what a super clean model!
I really like it :slight_smile:

Thanks, Fynn. :+1:

nice man :slight_smile:

nice concept, I like it!