I’m experimenting with polygroups & sub tools trying to increase productivity and improve work flow. However when I export my *.obj with UV tiles from Max I bring them through the route of Tool > Frame, Polygroups > Uv Groups, Sub Tools > Group Split. The UV’s split correctly according to how I wanted them too but when I start dividing my mesh to increase resolution My mesh starts to tear at the seams where my UV groups split. I assume that this is happening because on the sub tool level it is splitting my model apart into individual mesh objects.
Is there anyway that I can prevent this tear from happening?
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