Hi everyone, I was wondering if there was a function of some sort that I don’t know about that can allow either masking or polygroup creation on the fly while sculpting. So for example, say Im sculpting a few random stitches or warts on a skin or something but I want those to be their own polygroup, but not necessarily their own subtools or insert mesh brushes.
Just wondering if there’s a feature or technique to allow sculpting and masking simultaneously; or sculpting and poly group creation at the same time versus having those functions split into 2 different steps?
CS