Hi,
Haven’t done this in a while, but I was under the impression I could create polygroups, then export a single mesh as an OBJ with GRP turned on and when I import that same OBJ into Maya it would separate into separate meshes. This isn’t working though with the latest version of ZBrush 2021.7.1 (and Maya 2018.5).
I’ve also tried exporting as FBX with Export Polygroups as SSets turned on, but that only creates selection sets, not separate objects. I’ve tried it with Export Polygroups as Mats, and that works as well in Maya, but still leaves me having to split the model up in Maya. I was really hoping to just export from ZBrush and bring into Maya as separate objects. The GRP buttons used to do this as far as I remember.
I would prefer not to split the groups up in ZBrush, as I want to keep the higher subdivision level for my model and I’d lose that if I split them up (realize I could make a duplicate to keep this, but still).
I’ve also tried GoZ, but it’s the same thing, I just get selection sets.
Any help appreciated!
S