Polygroups in HD Geometry-Problem <hr style=“color: rgb(63, 63, 63);” size=“1”> <!-- / icon and title --> <!-- message --> Hi,
I want to sculpt my next model in HD Geomtry.
So I made may basemesh with 600k polys and then devided it in HD.
The basemesh first has one single polygroup.
Now in HD Mode I masked the nose are, sculted this are a bit and hit [Polygroupes—>Group by Masking]
So the nose are has its own group.
Now the Problem:
When i leave HD Mode, there is no polygroup in the nose area and when i enter HD Mode again there polygroup in the nose area is erased.
U see it in picture 1-3
Why?
I mean with a polycount of 600k, i cant do the polygroups in normalmode…they are to rude.
So what I did wrong?
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