ZBrushCentral

Polygroups get scrambled (answered)

My PolyGroups are still scrambled after hiding and unhiding in Zbrush 4.

I reported this bug already in 3.5 but it’s not been fixed obviously.

Has anyone figured out a workaround yet, other then not using PolyGroups at all that is? It’s extremely frustrating having to fix the PolyGroups all the time.

Thanks.

You can export an OBJ at level 1, then re-import when you need to restore the polygroups. If you create a new Layer, then import the OBJ, then delete the Layer, your sculpting/polypaint will be preserved.

I was kind of hoping for a simpler solution, but thanks Marcus.