Hello there, i could use some help in this mess i got myself into.
I started unwrapping a low poly model in max. Did a pretty good job at it.
I imported the low poly into Zbrush, so i could start adding detail.
I then started dividing the model into poly-groups, so i could isolate objects easier.
When i checked my uvw-map, it was totally destroyed. I exported th model into max, to find out that the polygroups divided my model into 5-6 different objects.
My question to you dear peoples: Is there any way i can get my UVW map back the way it was, without loosing the small move changes and detail?