I’ve set up Uv polygroups on a mesh in max (spacing each group 1 quad to the right, shown in the pic below), the polygroups seem to work fine although the colours are not displaying correctly. For example the hands and the arm are seperate groups, but they display with the same colour when i click on frame. Likewise for the feet and leg, and eyes and head. Not a huge problem, as the groups still work but im curious to know what i’ve done wrong. 
