ZBrush 3.1
How do you import new UVs into a ZTool without clearing out its polygroups?
What I’m doing is using UV regions to generate my polygroups on meshes where isolating them manually would be terribly slow-going if not impossible. Once I have my polygoups assigned, however, I’d like to be able to put all of my UV shells back on the 0,1 region for the sake of simplicity. The problem is when I do that, it’s clearing out my polygroups.