Thanks, I use a custom menu currently. But, all suggestions are helpful.
The end goal of assigning Polygroups is for UVMaster purposes. If I just unwrap the model, the UVs are sloppy. So, I want to unwrap according to Polygroups. However, I can not get the Polygroup sections to apply to only the polygons I select.
The polygons that end up being in the group are not random. If I select the same area, it will always make the same changes to my Polygroup.
I have attached a .ztl of the model i’m talking about. You will see that I have already gone past the point of being able to create a new unified skin.
If you look through the room, at the back wall, you will see a working Polygroup. Now, select the wall on the very left of the room and switch between the visible and non-visible parts. You will see the problem. You will also see that there is a crease that creates its self on some of the polygons where to top ceiling box meets the rest of the room.
room.zip (419 KB)