When I unwrap my model (a head), I get three UV island, but I want only one. I want the eyes to remain in the head, but I can’t figure out how? Any help is appreciated =)
well having your UV Master options up during a screen shot would probably help.
But anyway, make your object one polygroup, and then turn on polygroup inside UV master. That should do the trick.
You can just disable “Polygroups” button in UV Master before you unwrap.
if the eyes are a physically separate mesh from the body, if have their own geometry, then they have to unwrap separately because they are not part of the main mesh. the eyes can’t stay where they are because the mapping for the eye socket is occupying that space.
even if everything is one group and groups unwrap is disabled, still it will unwrap separately. the only way it won’t is if the eyes are sculpted right into the head.
I see… the last answer is probably spot on, cause I tried the other options and no matter what I do, the eyes become separate islands. That’s a shame since I think it’s much easier to make eyes look good if they are inserted as separate meshes. I thought that when merging them (via dynamesh) it would become one object. But that made them separate polygroups =/ I guess there’s no way around this then…
you can dynamesh it into one mesh, just make sure the “group” button next to the dynamesh button is turned off.
the eyes will merge with the rest of the body. you’ll have to play with the dynamesh slider to get the best resolution and you’ll like have to clean it up a little bit.
but then you can unwrap it the way you wanted.
make sure to save the orignal with the ploypaint on it, you likely will need to project it’s detail onto the one mesh version.
i should add, decimating it will also make it one mesh. thats another way to go instead of dynameshing.
Thanks for the tips, indeed. I will experiment with that. I did use Decimation Master before I did retopo, but I think I had the polygroups (head + eyes) masked separately, so that’s probably why the separation stayd despite the decimation… I guess?
(EDIT: Just tried Decimation Master again, and it does not remove the separate eyes)
Thanks guys… DynaMesh did the trick =)
Here’s the low poly model with fairly high res skin, ready for in game RTS use.
glad you got it worked out…great job on the model too