I’m drawing a blank but I know I’ve seen this work yet I can’t remember how to do it for myself…
If I have a single mesh, say a man, and I create polygroups at the low subdivison and then split the groups so I can subdivide each polygroup/subtool as I need to; when I subdivide each separated subtool, I lose the seam where each polygroup was originally attached to each other. And when I merge the subtools, the seams are quite visible.
I saw, somewhere, a button to click that when you separate polygroups of a single mesh into separate subtools, you can retain each seam/joint so that after you subdivide and work on each subtool, you can then merge it and it’ll look like one complete mesh and NO seams.
I’m embarrassed to even have to ask for the assist but I just CAN’T remember how it’s done…any help would be appreciated!

how did you solve it?