Hi there. New user of zbrush here and I’ve run into a slight problem while modeling.
I started using polygroup painting for a few ares on my mesh however I’m having problems getting the shapes to blend in smooth.
As seen on the picture I’d like it to have a smooth transition and not the soft edges it has now. I’ve made sure the auto masking is off, but the smoothing tool doesn’t give the desired effect as it seems to still focus on the individual polygroups. I could be wrong though on the mechanics, but what should I do in-order to get what I’m looking after?
Thanks in advance.