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polygroup from masking crashes ZB4R2

Creating polygroups form masking will crash Zbrush 4 R2.

This happens everytime. The only objects that aren’t effected this way are simple primitives directly from Zbrush.

Some of the objects I work with are imported obj’s from other programs could this be the problem?

I’m having the same problem but haven’t imported any obj’s. I’m working with mesh made inside Zbrush, so you can rule the imported obj’s out of the question.