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polygriups splitting my obj

Hallo,

I work on a project where I need to move the 3d models from zbrush to 3dsmax [and backwards] a lot. Inside zbrush I created my polygroups layout which I use. But when I export .obj file from zbrush and import it into 3dsmax the object is detached into separate objects according the polygroups in zbrush. Than I need to always attach all this object to one object like i have it in zbrush [also i need to weld vertecies in uvlayout of the object]. Is there any workaround with this import/export workflow?
I there any way how can I preserve polygroups form the imported model from 3dsmax ?

thx.

When you export a mesh, turning off Tool: Export: Grp prevents polygroups from getting disconnected.

Temporary UVs can work well for saving polygoups, depending on your workflow. UV master can quickly create them based on polygroups, and polygroups can quickly be created based on UV islands.

You can also try storing your polygroups as polypaint / a texture. It’s probably not the best route to use if you need to be precise though.

thanks,
I got what i wanted