Hallo,
I work on a project where I need to move the 3d models from zbrush to 3dsmax [and backwards] a lot. Inside zbrush I created my polygroups layout which I use. But when I export .obj file from zbrush and import it into 3dsmax the object is detached into separate objects according the polygroups in zbrush. Than I need to always attach all this object to one object like i have it in zbrush [also i need to weld vertecies in uvlayout of the object]. Is there any workaround with this import/export workflow?
I there any way how can I preserve polygroups form the imported model from 3dsmax ?
thx.