all my teeths and claws arent displayed correctly.

i can only see the inside of tehm instead of the outside.
i have tried to inverse the normals but everytime i import it into zbrush it reverses them again …
is there any way i can avoid that without having to make all the teeths and claws again?
In ZBrush you can either select Tool Palette / Display Properties / Double to show both sides of the poly or select the teeth only and Flip the normals from the same menu.
Richard
thank you!
that helped me alot.