Hello people,
I just want to say I’m having a great time learning Zbrush and will probably be applying it professionally soon!
Problem: All the 3d work I produce must end up at 4 megapixels minimum. At a certain size things slow down INCREDIBLY! I’m sure this is a basic problem thats easy to overcome. I just want to know how to turn out large resolution images without taxing the computer’s resources too much.
3d Magazine had an art contest submission where the person designed at 5000 pixels square by doing nothing but saving “positions as custom views” then loading them into a higher res canvas. I would love it if this workflow could be explained, or a link to a tutorial on it!
My big battle at present is to create things without visible polygons. It has to be smooth or my images get rejected from stock photo submissions. Is there a way to “smooth” the polys like in traditional 3d software or is there an intelligent way to achieve this in Zbrush? Is smoothness directly dependent on poly density? At large resolutions this is a huge problem.
Thank you! Here is a link to an image where I am experiencing the problem. You can see I tried to blur out some of the problem!