So I got my model in edit mode and I turn on the FRAME button and I see a great topology line framework that runs along the nicely made “edge loop” topology etc and all is well in the land of ZBRUSH.
Now here comes the question.
I want to get a very high res version of these “FRAME” lines into a hi res texture and I have tried all the ways that ZBrush allows and “YES” I can get these textures and then I take them to photoshop and get them “fixed” by either unsharpmasking and higher res and changing levels and turning into black and white and changing line thicknesses and all that !
It even works quite well but I would love to know if there a better way and if it is within ZBrush or does one have to take it to a third party proggy like a UV unwrapper eg or whatever.
Below is a end product example or two.
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