Hi. I’m very used to sculpting with wires turned on in Mudbox.
I want to do the same in Zbrush via ‘polyframes’. I experience some game breaking problems using polyframes though.
The first issue is that the wires will not always update when going through the different subdivisions, meaning that the wires from the prior subdivision is showing instead of the current one. <-- This is only a small annoyance where I turn off -> on polyframe to update it.
Another more pressing issue is this: When sculpting on a surface that has polyframe turned on, I experience some artifacts or you could call it “ghosting” of the wires. In the instance that I rotate or zoom, the wires will be updated.
These artifacts / ghosts basically make it impossible for me to sculpt with wireframes.
The pics below show the issue:
With artifacts:

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