Bit of a noob but I am making a model for UT2004 and have got it working fine just need to get my textures sorted out… I have poly painted my model and have him at 7 divisions. When I try to get a texture from poly paint the body is fine but the head goes screwy. Turning off texture in the Texture pallet shows the poly paint is fine any idea as to how to fix this so I can get a nice texture from my painted model? Really hate to have to uv the head again in maya
Here are some pics to show what I am talking about pic one the poly painted model look fine, pic 2 when hitting the create new from polly paint. I suspect my uvs are to blame but not sure? 
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