hi
i bring in a model with uv maps in place , i perform a uv check to see if they were brought in correctly , i disable uvs to begin poly painting when thats done i enable uvs and press col > txr , but the color is not baked into the texture using the present uv set ,nothing is baked no texture is created the model turns black or becomes invisible …
all that works fine for zbrush primitives or models without uv maps
whats wrong ? how can i bake my color using the available uv set into a texture ?
thanks in advance

