I am using Zbrush and 3dsMax. I understand the overall system and things like dynamesh, zremesher, polypaint, Goz etc.
I am trying to make a dinosaur asset for a game engine. The asset needs to have animation therefore a decent poly flow. I have used zremesher, at first only adjusting adaptive size, now trying the curve size after first drawing the curves. So now I seem to have a little more control of polygon density but am still unsure if I am overcooking things. Here’s a pic.
Any feedback much appreciated.
Thanks in advance.
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