I am using Zbrush and 3dsMax. I understand the overall system and things like dynamesh, zremesher, polypaint, Goz etc.
I am trying to make a dinosaur asset for a game engine. The asset needs to have animation therefore a decent poly flow. I have used zremesher, at first only adjusting adaptive size, now trying the curve size after first drawing the curves. So now I seem to have a little more control of polygon density but am still unsure if I am overcooking things. Here’s a pic.
Any feedback much appreciated.
Thanks in advance.
It’s hard to judge the face area, which is important because of all the parts (mouth, eyes etc.) that might need to be rigged. But at first glance it looks fine to me.
Hey thanks, I’m not so worried about eyes, teeth, claws as they don’t deform, also this is only the low poly, there will be a normal map with detail and a texture.
I’m not so great getting poly density exactly where I want it, maybe I still need to use retopo tools.
This dragon you are making is ultimate. This animation should turn into 3D character animation then it will look real dragon. You also have to concentrate on 3D motion graphics this will help to move the dragon .
He animated good, although only a test rig I have weighted envelopes and will use skin wrap to transfer the weight data to the now re-proportioned but not yet finished next version of this mesh.