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Poly Counts way off on Export - Help!

So, I’ve been using ZBrush 4R8 P1 for a short time, and currently whenever I export a subtool from ZBrush to Maya (either as a Maya file or an FBX, makes no difference), the export has a huge number of polygons, much much higher than the number shown within ZBrush. After pulling my hair out trying to figure out what is going on with my models, I created a new simple sphere and exported it, to eliminate any weird issues with my specific models.

So…In ZBrush, I created a Sphere subtool in a new document. Converted to Polymesh with MakePolyMesh3D. At this point, ZBrush is showing 8,066 active points, and 8,066 total points. Polycount on title bar is 8,192.

Export to FBX, import into Maya, and Maya reports 130,048 polygons, 260,096 tris, and 130,050 verts.

What is going on? Is there some sort of automatic subdivision on Export? How do I fix this?

Additional Info:
In Maya, selecting a single polygon face shows 1 poly selected, but 32!! tris selected. Is ZBrush duplicating a bunch of triangles on export? This is pretty consistent behavior, although depending on the model, it’s not always a 1:32 ratio, sometimes its 1:24.

I’m at wits end here. What am I missing?

Screenshot of Maya import with single face selected:
polyIssue.png

Attachments

polyIssue.png

It sounds like a Maya issue I mean you would see all the extra points on the sphere if they were really there.

Check in the Attribute Editor>Smooth Mesh that Smooth Mesh Preview is unchecked.

When exporting from ZBrush using the FBX plugin, turn off Export Smoothing Levels in the Options.

@marcus_civis, thanks, that smoothing levels option was the culprit. Now I can actually accomplish something!