ZBrushCentral

Poly counts and lines on my skin

A quick question first off,

A) How do I see a poly count in zBrush? And for simple sculpting, How large is the usual for a Torso and arms bust?

And a possibly less simple question,

B) I have lines on my skin at the moment showing the poly’s, And am wondering if they don’t show up in other sculpting video’s because they run at a large subdivided level or there is an option for it somewhere,

A good example I thought were - FoOD - 's Scultps and his video here,

http://www.youtube.com/watch?v=p6kP76jlPHg

It shows a lot of detail which I would like to work with and a lack of intermediary lines.

Any thoughts?

If you show what you have, it would be easier to tell you how to get what you want.

To see the poly count for a subtool, simply mouse over it in the SubTool menu. You’ll get a pop-up with all the info you want.

Haha, Good point, Here’s what I have at the moment

monstar.jpg

I left the torso long just to keep my options open

There’s nothing unusual about what you’re showing. More polygons will smooth the surface.