A quick question first off,
A) How do I see a poly count in zBrush? And for simple sculpting, How large is the usual for a Torso and arms bust?
And a possibly less simple question,
B) I have lines on my skin at the moment showing the poly’s, And am wondering if they don’t show up in other sculpting video’s because they run at a large subdivided level or there is an option for it somewhere,
A good example I thought were - FoOD - 's Scultps and his video here,
http://www.youtube.com/watch?v=p6kP76jlPHg
It shows a lot of detail which I would like to work with and a lack of intermediary lines.
Any thoughts?
