My character is 28218880 Polys. Each body part is at least 9 million polys. My system crashes when I try to merge them together. Each model segment requires such a high-poly count to retain their details, especially the face. Any less and I’m losing detail. For this character I will be doing close up shots so I can’t afford to lower the resolution at all.
So my question is, how do I merge such hi-poly tools into one character? Obviously I can’t animate it if its in parts. I need it merged and welded so I may begin the next step of my process.
Is there a way I can bake the skin detail from my individual hi-poly body parts as displacement, lower each body part to a manageable size, merge and weld them, then apply their maps to the merged and welded mesh? If this is possible please detail how I would go about doing this or the above solution. Thank you so much for your help. Preferably I need help with raising merging the hi-poly model parts since I I need to sculpt across model parts while the model is one mesh.