ZBrushCentral

Plz Help me (normal maps in vray)

Hi,all

[pony copy.jpg](javascript:zb_insimg(‘152652’,‘Max%20render%20copy.jpg’,1,0))
I am working on a game model. as you can see the model pic. i applied a normal map on this character and now i want to make a render in Vray with vray light …i used 2 lights -front n side…

Vray gives me 2 err that is–warning camera matrix is not orthonormal and max compatible shadecontext is on

Second err-warning standard materials and light may shade incorrectly

i placed 3 max Target camera’s in my scene. so that i could render frm diff. directions. also my normal map is not displayed correctly some seams r displaying…

sorry mah english is little bit weak;)

plz tell me how to correct these err n how to make a reliastic render in vray.:roll_eyes:

Thanx:+1:

Attachments

Max render copy.jpg

I’ve seen very little information on using ZBrush in conjunction with Vray. As far as getting info goes, you’re better off using Mental Ray.

What does your normal map look like? Its odd that it only has errors there. Are you positive its not in your Normal map?

Can you render anything at all or do those errors cancel the render. the camera matrix error shouldn’t stop the render.

hi,

My Normal map Looks Gr8 without Vray n Vray Lights…Bt in Vray U could see n make diff…
i dont know y vray is giving me this err again n again…vray is giving me this err when i am using any NORMAL MAP texture…may be i m using wrong settings…could you tell me the basic settings for vray…or how to render Normal map in vray with Vray lights.

Could you tell me whats this err n Y vray giving me this err
Thanx again 4 reply:D