I have made a model in 3ds max and bought it in zbrush without UNWRAPING.
I have been seeing these video tutorials from Eat 3d, in which the guy states at one point that he took the model in headus uvlayout for unwrapping and then generated the uv for the sculpt.
Now my Problem is how can we take an unwraped model out of zbrush unwrap it and bring it back in zbrush and still keep the details of sculpt intact. The method i know requires me to export as obj unwrap and bring back in zbrush. But that method loses all the sculpting detail and any polypaint i did.
Pls tell me the method to do this.




