Hi Everyone,
I’m quite new to Zbrush. Sculpting is going OK, but I got some nasty artifacts in my displacement map. Pls see pics in attached files.
I am using Maya 8.5 and Zbrush 3.1. I tried both 16bit & 32 bit disp maps with the usual Zb to Maya method as well as the standard disp map to Alpha exporter ; all result in having rough edges around the UV shells. It appears in the process when ZB creates the disp map ; Maya’s not the issue here.
UV check shows nothing particular. All within 0 -1.
Anyone maybe know a solution ? 

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