Man is this frustrating!
I’m currently texturing a model. I have my model broken up into a lot of different Sub-Tools. I just finished texturing the first Sub-Tool, but when I go to start the other, after I’m finished with Projection Master, it turns it back to the default White Matcap and erases everything. I have Colorized turned on, too. What else do I need to do? I create a new UV map for it, too. Do I have to click one of the other buttons under texture for it to stick?