hi, i have been using zbrush for a couple of years now, on and off. i have created several characters and animated them and i have never encountered this problem before. it seems like my displacement geometry is changing on certain frames in my animation. i have tried everything i can think of to solve this problem, including changing my approximation from subdivision to displacement, using feature displacement, not using feature displacement, changing the bounding box numbers, making the amount of subdivisions less and more, changing from parametric, to spacial. non of this seems to affect the outcome. i always seems to have the artifacting. i have looked everywhere online for a solution, and i haven’t found anyone who seems to have the same problem. i know that it is hard to see what i am talking about on this video, but here is a link. pay particular attention to the shoulders to see the twitching i am talking about.
What’s the animation package?
-K