Hi everyone… new to the forums… and… for the LIFE of me, I can’t seem to get a UV Map to export from ZBrush and import into Lightwave properly. Process:
- Simple tool (like a sphere, etc.)
- Create UV Map using UV Master or UV Map panel.
- Apply texture (from polypaint)
- Export to OBJ
- in Lightwave, import from OBJ.
- Texture loads ok, mesh loads OK, but the texture isn’t stretched around like it should. I tried flipping along each axis from within ZBrush settings and no dice, so it’s not about flip. I looked at the UV view in Lightwave and it’s COMPLETELY EMPTY. Nada. NO DATA. It’s like it just won’t import the UV data at all. Weird.
I did some searching online and it seems the best way to get a ZBrush made UV into Ligthwave is with the ZWave plugin. However, the site that once had that is defunct. How do I do this?? I am so terribly lost, thanks for your patient answers. 
Thanks anyway everyone 