I’ve made a char and fully painted and sculpted it. I split up the char (made body into seperate subtools) in order to speed up performance. Now I’m having a problem with getting all the pieces rendering properly in maya. When I combine the objects, the dis. maps are at different levels, I’ve tried everything (diff. approximation settings etc.)
Should I try to recombine all the subtools in Zbrush and reimport uv’s then remake all my maps or is there a way to make the seperate displacement mapped pieces combine together properly in maya?
(P.S- Somehow when splitting the subtools, one of the hands somehow changed border vertex locations and now it doesnt line up properly when I try to combine its subtool. Is there a way to copy a hand over from the other side and attach it while keeping everything’s subdivison levels?)
Thanks in advance, this has been killing me for days.
Dave
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