hai Brothers and Friends, will you please help me to clear my doubts,
1:can we use desimated model directly for animation?
2:since zbrush produce seamless texture with its PUV or AUV,what is the need of proper UV coordinate when using it in maya or other applications?
will u please clear my questions?please
3:also every body shows different maps in their threads like specular map,ambient occlusion,cavity map etc…where will you can combine it…in maya? or in photoshop does anybody has any tutorials on it.
PLEASE HELP ME FRIENDS…