ZBrushCentral

Please help me with my workflow.

Hi!

I have a question about my workflow here. If you look at the attached image. I want to add eyeballs, shoes, jacket and a few other accessories. I wonder what is the best way to do that? I need to add new geometry but i dont know which technique that is the best approach. I want to be able to polypaint the character later and to use the transpose tool to pose him. ZBrush Document.jpg

Please help me out here.

thanks a lot!

Lukas Arvidsson

Since you already have uv’s, I would suggest bringing a lower res version of your sculpt into a 3d package (maya, max) as a reference to build a quick base mesh of any other objects (example, jacket). Import the new base mesh jacket into zbrush and append it to your original sculpt to make it a subtool. :slight_smile:

You can also create your clothes by using mesh extraction, or by using retopology. Both are covered at www.pixologic.com/docs

thanks alot!

I will surely look these things through.

Thanks again!!