Hi everybody.
I’m using Maya 2013 x64 on Win7 x64.
And when i assign zBrush genreated normal map to my model strange artifacts occurs. I’m not sure that it’s seams but look very alike.
I tried to reverse red/green channels of my NM - no result.
I’ve used different materials. And tried to find answer in the net.
All solutons that i found won’t work.
There’s one last option: generate normal inside maya.
But source model is way too highpoly and decimation master kills some of details i prefer to maintain.
So if someone can suggest a solution to my problem. I would be super grateful. And tell your name to my children as the Name of the Hero!
here’s error screen
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