Hi guys, i recently started working with 3d app’s, such as 3ds max and Zbrush.
I’m making incredible progress I might add, i’m learning the workflow like there’s no tomorrow…
…But there is one big problem, I’m working on my second project, and I just don’t understand that much about texture maps, displacement maps and UVs…
Thats why I looked it up in the Zbrush book and followed the steps…
I opened the ‘texture’ submenu and selected enable UV + Colorize, and started painting my model.
When I was done painting I clicked ‘GUVtiles’ in the texture submenu and then ‘Col>Txr…’
I exported my model as .OBJ and saved the texture as an .BMP.
Opened up 3ds max to render it, but my texture was all messed up like this:
Here is the model in ZBRUSH, painted.
I tried to do it all again but this time with the AUVRatio turned higher, but again the problem occured…
COULD ANYONE PLEASE HELP?
I’M SO STUCK!!
Tnx alot
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