hey guys, my problem is: I created my models(3) in maya, and imported them to zbrush 3.1, and the other model was created with zspheres and retopologized. I sculpted everything and polypainted. The issue is that I didn’t do the uv layout either in maya or headus!! so now I don’t know what’s the workflow or how to create uv’s without losing all the sculpted detail and texture.? I tried making uv’s in zbrush but is not working when exported back to maya!! what would you do to fix this?? any advise will be very helpful thank you guys.
ps: I aready have zbrush 3.5 r3 in case there is something new to fix this. thanks!!
