When I move vertex in maya then Goz, the low poly vertex in zbrush move to the same position as expected but when scroll to existing highest subdiv the area that has been move become jagged. Is there anyway to prevent this from happening?
Hi, have you tried to optimize the mesh in maya, just before you export it ? (in Cinema 4D, ‘optimize’ means it deletes all unwanted isolated points, etc). And to make sur all polygones faces are facing the same direction ?
Maybe you can, just after you import it in zBrush and before you subdivide it, to use the check mesh integrity and Fix mesh if it is needed. Then maybe it can prevent the ‘lagg’ effect on the subdivisions. Its is not certain at all, just a suggestion.