ZBrushCentral

pleas help zbrush

i have sculpt character in zbrush and redered in maya but all is good only the prob is that artifact in my model when i render it from closeup please help me

face.jpg

the way i would remove this is to take it down some resolution levels and then smooth out…

if you dont have lower levels then to reconstruct sub division levels which gives you simpler poly count and smooth them out…

however I am not fluent with building three dee figures in maya or 3d max I tend to work only in zbrush so maybe check that with a seasoned expert…

also you can add the thumb image completely to a post by adding the code that develops just above the box that appears with the attached image button looks a little like this [ATT=number of image here12345]name here.jpg[/ATT]gorilla textDocument.jpg

am I looking at the diffuse texture only? is there a displacement or normal map on that model?

What do your UV’s look like, what does the flat texture look like? How far is your seam overpaint?

yes i have applied displace ment map and normal map also
an my uvs r quite good

creauv.jpg

Attachments

crea_normal.jpg