

more clay renders.
Attachments




more clay renders.


oh man! gotta love those gnomes!! good style!!

Creature concept, zbrush, keyshot and Photoshop.

value paintover

clay render.




Creature concept, keyshot and zbrush

Value paintover before final colour.



Creature concept design zbrush, keyshot and photoshop



Client work. To show a broken down and outdated cyborg/robot. He carries his blueprints perhaps hoping a kind engineer will fix or update him.
Sculpted in Zbrush, rendered multiple passes in Keyshot, composited and painted over in photoshop.



Presentation image of a Crab monster concept sculpt. I wanted to create a key moment that shows a more gently side to the creature, here some seagulls provide a playful distraction.
I always like it when creatures in movies are not “evil” they are just retaliating when provoked. Like Kong.
Zbrush, Keyshot and photoshop.










Colour paintover of Akuma Kani. Will go into polypaint next.


Kemushi paintover Keyshot render, sculpt in zbrush
This is my latest creature sculpt of a creature based on some real world minibeasts. Main reference point was a hickory horned devil caterpillar and a Rhinoceros Beetle larvae. I imagined that the skin would be more like Rhino hide at the size he is. Also i wanted to bulk him up and crank up those horns and Jaws to make him more gnarly.




clayrenders, Zbrush and Keyshot.



Damn good sculpt! Very excellent work.

Here is a mechanical creature design i did for a project earlier this year.
The main idea was to come up with a mechanical creature that drains time. Was a fun project and i hope to do more renders and poses.
I used Zbrush the detail and model most of the components. Rendering was done in Keyshot.

This was my test render in keyshot for pose and geometry lock down before committing to final render and comp.


This was a concept sculpt for a client, turned into a kind of tortured fire goblin in the end. Went through a lot of changes. Had a lot of fun with this one. Used a lot of procedural material set ups in keyshot for the metal and leather surfacing. Final comp/ smoke and fire elements i added in Photoshop.