ZBrushCentral

Plazma character design

klepto_Final_clayrender_Grunts1.jpg

klepto_Final_clayrender_Grunts2smll.jpg
more clay renders.

Attachments

klepto_Final_clayrender_Grunts1.jpg

klepto_Final_clayrender_Grunts2smll.jpg

oh man! gotta love those gnomes!! good style!!

Flangefade_pose_final_presentation_v002.jpg
Creature concept, zbrush, keyshot and Photoshop.
Hassle_Flangefade_MK2_Value_V002Smll.jpg
value paintover
Hassle_Flangefade_MK2_Smll.jpg
clay render.

Attachments

Flangefade_pose_final_presentation_v002.jpg

Hassle_Flangefade_MK2_Value_V002Smll.jpg

Hassle_Flangefade_MK2_Smll.jpg

Spinout_pose_final_presentation_v003-smll.jpg
Creature concept, keyshot and zbrush
Hassle_spinout_Clamp_Value_rendersmll.jpg
Value paintover before final colour.

Attachments

Spinout_pose_final_presentation_v003-smll.jpg

Hassle_spinout_Clamp_Value_rendersmll.jpg

Runaround_pose_final_presentation_v002-smll.jpg
Creature concept design zbrush, keyshot and photoshop

Attachments

Runaround_pose_final_presentation_v002-smll.jpg

Broken_Cyborg_V004-smll.jpg
Broken_Cyborg_V004_clay-smll.jpg

Client work. To show a broken down and outdated cyborg/robot. He carries his blueprints perhaps hoping a kind engineer will fix or update him.
Sculpted in Zbrush, rendered multiple passes in Keyshot, composited and painted over in photoshop.

Attachments

Broken_Cyborg_V004-smll.jpg

Broken_Cyborg_V004_clay-smll.jpg

AkumaKani_frontcropflat_v004.jpg

Presentation image of a Crab monster concept sculpt. I wanted to create a key moment that shows a more gently side to the creature, here some seagulls provide a playful distraction.
I always like it when creatures in movies are not “evil” they are just retaliating when provoked. Like Kong.
Zbrush, Keyshot and photoshop.

Attachments

AkumaKani_frontcropflat_v004.jpg

AkumaKani_clayrender_v003.jpg
AkumaKani_comp_sideview_v003.jpg
AkumaKani_comp_back_v003.jpg
AkumaKani_comp_frontortho_smll.jpg

Attachments

AkumaKani_clayrender_v003.jpg

AkumaKani_comp_sideview_v003.jpg

AkumaKani_comp_back_v003.jpg

AkumaKani_comp_frontortho_smll.jpg

AkumaKani_Colour_lookdev_v005smll.jpg
Colour paintover of Akuma Kani. Will go into polypaint next.

Attachments

AkumaKani_Colour_lookdev_v005smll.jpg

kemushi_WIP_colour5_wiplow.jpg

Kemushi paintover Keyshot render, sculpt in zbrush

This is my latest creature sculpt of a creature based on some real world minibeasts. Main reference point was a hickory horned devil caterpillar and a Rhinoceros Beetle larvae. I imagined that the skin would be more like Rhino hide at the size he is. Also i wanted to bulk him up and crank up those horns and Jaws to make him more gnarly.

Attachments

kemushi_WIP_colour5_wiplow.jpg

kemushi_WIP_heroposefnt_v007+small.jpg

kemushi_WIP_heroposefqtr_v008.jpg

kemushi_WIP_heroposefside_v008.jpg

clayrenders, Zbrush and Keyshot.

Attachments

kemushi_WIP_heroposefnt_v007+small.jpg

kemushi_WIP_heroposefqtr_v008.jpg

kemushi_WIP_heroposefside_v008.jpg

Damn good sculpt! Very excellent work.

Timesucker_final_Presentation_V007_upresdirt.jpg
Here is a mechanical creature design i did for a project earlier this year.
The main idea was to come up with a mechanical creature that drains time. Was a fun project and i hope to do more renders and poses.
I used Zbrush the detail and model most of the components. Rendering was done in Keyshot.

MosquitoV006_3d_grey2.jpg
This was my test render in keyshot for pose and geometry lock down before committing to final render and comp.

Attachments

Timesucker_final_Presentation_V007_upresdirt.jpg

MosquitoV006_3d_grey2.jpg

This was a concept sculpt for a client, turned into a kind of tortured fire goblin in the end. Went through a lot of changes. Had a lot of fun with this one. Used a lot of procedural material set ups in keyshot for the metal and leather surfacing. Final comp/ smoke and fire elements i added in Photoshop.