Hello everyone. I guess this is the best place for a nub to ask some questions in order to organize my studies.
I am not a total noob. I already know my way around ZBrush and have been working with anatomy tuts to get some nice models. However, I am still a long ways away from my goal of game content creation. Right now I can say that I am able to sculpt, but that’s about it. I also plan on updating to ZBrush 4 so I will be learning the new tools available.
Now, on to my questions;
With the retopologizing and polypainting tools found in ZBrush, do I ever have to get into Maya for anything other than rigging and animation?
To better explain, I am not an artist. I can’t draw for the life of me. I love ZBrush because I can just draw directly on it, so to speak. So I am not interested in base meshes with Maya where I would have to first draw out the content. Whatever part of the workflow requires Maya, I will need to add that to my study plan.
Can I take a model from start to finish in ZBrush and make it statically game engine ready? Does the retopologize tool work well enough to make a low poly character?
This ties back into the first question. I know people have achieved great results with polypaint and generating normal maps from the high res detail, however, I don’t know if people are using the retopo tool in ZBrush or if they are using another 3D application. If I can do this in ZBrush and save myself the trouble of learning this facet of Maya, then great. If the retopo tools of Maya are far more superior, please let me know.
That’s pretty much the gist of it. Now that I know how to sculpt fairly well, I just need to start getting into polypaint and then doing the eventual retopology for game content. So if y’all have any tips or can answer any of my previous questions, I would truly appreciate your help.
Thanks a bunch! Take care.