Alright back in zb2 you could drop your model down with projection master, add a plane with a texture, turn off z-add and switch to RGB. Then it would over lay your plane/texture on your model yet still give you the ability to edit it with the move.
Is this still do able in zb3. I can do everything but actually edit my plane when I switch in to edit mode. It seems to only be editable where the mesh intersects your original model.
Am I missing a step or was this changed? Zproject is just a pain in comparison to the other work flow.