Greetings all…
I’ve been picking at this orc model for a while… it’s based on one of the Paul Bonner orcs I’m fond of but I’ve been working to make it unique.
Most meshes are still symmetrical and unposed – haven’t figured out if I want to do this in Zbrush or Maya yet. I’m a game artist so it might make a low-poly debut sometime in the future as well.
Things I plan on working on – metal bits need work, flesh piercings, lip-rings, a pedastal, assymetry, pose and maybe a weapon? I’m a fan of poly-paint so I might paint it up and vary the mats too.
Comments and critique welcome and appreciated.
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. I like the armor pieces a lot. Hope you’ll be polypainting it soon. I just have one minor issue. The muzzle seems too long, and in the profile it resembles that of a dinosaur or a dragon and as a result the teeth or fangs have become more prominent than say the eyes. And the eyes, in my opinion, cae be far more expressive than other parts of a model. But i guess you are trying a differently styled Orc, so the anatomy must flow from that.

