ZBrushCentral

Plague Doctor 2020

This is my last character: “Plague Doctor 2020”. This composition was modeled in ZBrush, Maya, textured with Photoshop and rendered in Arnold of Maya.

Plague_FINAL
Sctruture of helmet by using “Panel Loops” and “Live Boolean”.
Different pieces of clothing and Visor was created by using “Extract” and “ZRemesher”

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