Hi
I used an application called Pixplant to To make a seamless tile from a photo of some tree bark for use on a mesh (AKA 3d Object)
It generates 4 files seamless files for use in 3d Modeling coloring and texturing.
1 Diffuse (for color)
2 Displacement
3:Normal Map
4:Specular
I would like to Color and deform a sphere in zbrush using only these files. Maybe I don't need all 4 files but at least the Diffuse and then either the Displacement or normal or both.
How and where could I import and apply these files to completely cover a sphere in zbrush?
I don't want just a smooth ball with a picture wrapped around it. I want to wind up with a fully textured 3d barkyball.
I have not used Zbrush in while "cobwebs in zbrush section of my brain"
Any Help or video links would be good.
Thanks
Frank