Hi,
I read another thread regarding Pixols and Pixels, how to align the two so textures come out looking good when using projection master. The thread was titled “Precision Texturing” but it was from 2005 and likely dated. It was kinda confusion too. I’m assuming the technique described applies also when trying to insert a 3d mesh using Projection Master onto another object. http://www.zbrushcentral.com/showthread.php?27680-Precision-Texturing-Part-2
I was wondering if anyone could tell me if it still applies, point me to resources that explain it better, perhaps there is an easier way to do it since 2005?