ZBrushCentral

Pixologic Release - ZMapper (PC) - Now Included in ZBrush 3.1

No. Like ZAppLink and Displacement Exporter, it makes use of features that are unavailable in the demo.

HELL YEEAAAAHHHHH!!! I’ve been waiting for this since it was anounced, and the project I’m working on now is the one I need it on the most! Perfect timing, pixo-team.

Thank you, thank you, thank you!! :cool:

I started playing with that baby. Honestly, this tool is amazing,

Again thank you guys.

YEAHH!!

Wonderful pluggin!!!
The realtime viewer is great!!

Well, here’s my first render of the ZMapper normal mapped character I started earlier today. There’s some strange things happening with it when I render it in Max (blocky areas), but it looks fantastic in ZB. If you’re using Max to check your maps, remember to tick the “Flip Green” box in the normal map options.

Cool. Wonder what the mesh looked like before you added the normal map?
Can’t wait to piddle around with it myself.

Did you try one of the 3D Studio Max presets? There are four available ones for 3DS, depending on your needs.

I just did, and worked great, thanks. :slight_smile:

I’m loving this plug, I can’t tell you how many times I’ve had to sacrifice detail in order to get the mesh into Max for normal mapping. Now I can do it all (sans mechanics) in ZB. You guys just made my models look even better. Thank you ! :smiley:

Great work team ZB. Thanks for your hard work. I am looking forward to using this.

I am so busy on a freelance job. I won’t have time to play with it but will keep a watch on you guys to see how it works.

Big Props to Pixologic

Another “Well Done” to Pixolator and Pixologic. And a special nod to the author of the very comprehensive documentation. Great job there, too!

If this is any indicator, 2.5 is going to blow us completely away…

Sven

The ability to bake cavity shading into normal maps is ridiculously dope, its applicability to game development is awe inspiring. Yet again Pixologic shows its genius for honing the cutting edge of graphics.

A 100 page manual for a plugin. Man that is just wicked.

that’s really cool, thanks a lot :+1:

A labor of love. Very cool indeed!

Thank you seems kind of inadequite but it’s the best us humans can do…Thanks!!

Holy Shiznit!!! I used to hate surprises, but now I know what has been missing from my life :smiley:

Thanks a million quads Pixologic Team :small_orange_diamond: :+1:

Thank you, thank you, thank you!!!
You guys are great!

Oh, they taunt and they tease! :lol:

Create and select a texture that will hold the normal map. It must be square, and its side dimensions must be powers of two. (256, 512, 1024, and so on.)
Is it just me, or was that a hint of things to come?

(“and so on” being more effort for someone to type than simply ending the pattern at “4096”…)

And that was just three pages into the manual! What secrets might the remaining 97 bring?

(good luck sleepin’, everyone)

I have to say…how absolutely cool it is gonna be to able to start with zspheres and do your thing not worrying about topology and be able to export out the base and rework it if necessary and be able to take the detail done up in the original and apply it to the new one. well in fact I can’t say how cool this is gonna be. I am doing one huge happy dance…be thankful you can’t see it!

Awesome stuff!!!

This is wonderful. :sunglasses: Not only is the plugin brilliant but the documentation is informative and entertaining. A big thank you to all concerned, your generosity is astounding. I think that ZBrush benefits from word-of-mouth promotion - I tell anybody who’s interested (and a lot that didn’t realize they were interested :wink: ) how amazing it is! Thanks! :+1: